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Large code and Data blocks in multiple 2GB, 4GB, or more blocks on server SKUs, can, and do, add up to more than the available RAM memory, this is why Virtual memory aware CPUs and SOC have been utilizing a paging file/Vert.
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I can easily fire up Blender 3d(and no other applications), and pull in a 2 or 3 million polygon mesh, and perform a entire mesh edit, such as (Mesh relax) and cause my win 7 based laptop, with 8 gigs of memory, to thrash, and the entire system can become so locked up, handling page faults, that it can not even be accessed, forcing me to try to bring up the task manager(it takes about 20 min sometimes) and ending the blinder 3d task, and waiting another 5 or 10 min for the task to be flushed, and the system to return to normal.
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exe etc.), that take up more memory than the (2, and 4 GB single contiguous block of code/data limit you are referring to). The paging files are managed by the hardware and OS, and can be quite large, and single applications can call upon APIs, and whole system assemblies made up of the (*.DLL. Remember Virtual memory and its system functionality is hidden by the CPU’s hardware from the NON OS system code, the CPU/OS implements the Virtual memory subsystem via privileged instructions, that only the hardware and OS see. Virtual memory can be as big as the available hard disk/SSD storage. We are talking about virtual memory, and paging, not maximum code/data block size, and the Immediate assembly language op codes that contain the address offset embedded in the 32/64 bit instruction(near or far type addressing limits). DLL, and others file types(data is also pulled into memory).
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I’m not talking about near or far calls, or the amount of code address space or data address space that limit what can be accessed by a single block of contiguous code in RAM for(32, or 64 bit CPUs)! Programs and data in one application, can be made up of multiple code blocks and data blocks(data is usually the culprit with thrashing), and are able to be larger than even 4GB. Also, why are you targeting specific operating systems with a website?
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This is unless, of course, you are targeting Mac OSX and Linux, which already have 64-bit binaries available. Unless plans change, it looks like you will have even more customers soon. If you are looking to develop a web app, be sure to check out the 64-bit Firefox Nightly builds.
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This will not be the case when 64-bit comes around. You can see how this would be difficult for higher-end games, video editing utilities, and so forth. It will run out of memory and just give up. Last I tried, it will simply not load (unless you clean up memory usage somehow, like restarting the browser). One example is if you open numerous tabs, to get Firefox's memory usage up, then attempt to load a Web applications like BananaBread. The main advantage is for high-performance applications (although there are some arguments for security, too). If everything goes to schedule, that should be March 31st. Of course, all targets in Firefox are flexible and, ultimately, it is only done when it is done. That might change relatively soon, though.Īccording to Mozilla's "internal", albeit completely public wiki, the non-profit organization is currently planning to release an official, 64-bit version of Firefox 37. It is not a build that is designed for the general public in fact, I believe it is basically only available to make sure that they did not horribly break anything during some arbitrary commit. If you had a reason, Mozilla has been compiling Firefox Nightly as a 64-bit application for Windows over the last several months.